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A Learning and Sampling

Neural Information Processing Systems

A.1 Deep generative modelling A complete trajectory is denoted by ฮถ " t s The log-likelihood function is: Lpฮธ q " รฟ Applying this simple identiy, we also have: 0 " E On the other hand, it discourages action samples directly sampled from the prior. To ensure the transition model's validity, it needs to be grounded in real-world dynamics when jointly learned with the policy. Otherwise, the agent would be purely hallucinating based on the demonstrations. It would not be a problem if the action space is quantized. Intuitively, action samples at each step are updated with the energy of all subsequent actions and a single-step forward by back-propagation. To train the policy, Eq. (8) can now be rewritten as ฮด Eq. (5) is an empirical estimate of E We first prove the construction above is valid at optimality.


Stochastic Shortest Path with Sparse Adversarial Costs

arXiv.org Machine Learning

We study the adversarial Stochastic Shortest Path (SSP) problem with sparse costs under full-information feedback. In the known transition setting, existing bounds based on Online Mirror Descent (OMD) with negative-entropy regularization scale with $\sqrt{\log S A}$, where $SA$ is the size of the state-action space. While we show that this is optimal in the worst-case, this bound fails to capture the benefits of sparsity when only a small number $M \ll SA$ of state-action pairs incur cost. In fact, we also show that the negative-entropy is inherently non-adaptive to sparsity: it provably incurs regret scaling with $\sqrt{\log S}$ on sparse problems. Instead, we propose a family of $\ell_r$-norm regularizers ($r \in (1,2)$) that adapts to the sparsity and achieves regret scaling with $\sqrt{\log M}$ instead of $\sqrt{\log SA}$. We show this is optimal via a matching lower bound, highlighting that $M$ captures the effective dimension of the problem instead of $SA$. Finally, in the unknown transition setting the benefits of sparsity are limited: we prove that even on sparse problems, the minimax regret for any learner scales polynomially with $SA$.


Regularizing Towards Permutation Invariance in Recurrent Models

Neural Information Processing Systems

In many machine learning problems the output should not depend on the order of the input. Such "permutation invariant" functions have been studied extensively recently. Here we argue that temporal architectures such as RNNs are highly relevant for such problems, despite the inherent dependence of RNNs on order. We show that RNNs can be regularized towards permutation invariance, and that this can result in compact models, as compared to non-recurrent architectures. We implement this idea via a novel form of stochastic regularization. Existing solutions mostly suggest restricting the learning problem to hypothesis classes which are permutation invariant by design [Zaheer et al., 2017, Lee et al., 2019, Murphy et al., 2018]. Our approach of enforcing permutation invariance via regularization gives rise to models which are semi permutation invariant (e.g.


Solving robust MDPs as a sequence of static RL problems

arXiv.org Artificial Intelligence

Designing control policies whose performance level is guaranteed to remain above a given threshold in a span of environments is a critical feature for the adoption of reinforcement learning (RL) in real-world applications. The search for such robust policies is a notoriously difficult problem, related to the so-called dynamic model of transition function uncertainty, where the environment dynamics are allowed to change at each time step. But in practical cases, one is rather interested in robustness to a span of static transition models throughout interaction episodes. The static model is known to be harder to solve than the dynamic one, and seminal algorithms, such as robust value iteration, as well as most recent works on deep robust RL, build upon the dynamic model. In this work, we propose to revisit the static model. We suggest an analysis of why solving the static model under some mild hypotheses is a reasonable endeavor, based on an equivalence with the dynamic model, and formalize the general intuition that robust MDPs can be solved by tackling a series of static problems. We introduce a generic meta-algorithm called IWOCS, which incrementally identifies worst-case transition models so as to guide the search for a robust policy. Discussion on IWOCS sheds light on new ways to decouple policy optimization and adversarial transition functions and opens new perspectives for analysis. We derive a deep RL version of IWOCS and demonstrate it is competitive with state-of-the-art algorithms on classical benchmarks.


$\epsilon$-Optimally Solving Zero-Sum POSGs

arXiv.org Artificial Intelligence

A recent method for solving zero-sum partially observable stochastic games (zs-POSGs) embeds the original game into a new one called the occupancy Markov game. This reformulation allows applying Bellman's principle of optimality to solve zs-POSGs. However, improving a current solution requires solving a linear program with exponentially many potential constraints, which significantly restricts the scalability of this approach. This paper exploits the optimal value function's novel uniform continuity properties to overcome this limitation. We first construct a new operator that is computationally more efficient than the state-of-the-art update rules without compromising optimality. In particular, improving a current solution now involves a linear program with an exponential drop in constraints. We then also show that point-based value iteration algorithms utilizing our findings improve the scalability of existing methods while maintaining guarantees in various domains.


Learning non-Markovian Decision-Making from State-only Sequences

arXiv.org Artificial Intelligence

Conventional imitation learning assumes access to the actions of demonstrators, but these motor signals are often non-observable in naturalistic settings. Additionally, sequential decision-making behaviors in these settings can deviate from the assumptions of a standard Markov Decision Process (MDP). To address these challenges, we explore deep generative modeling of state-only sequences with non-Markov Decision Process (nMDP), where the policy is an energy-based prior in the latent space of the state transition generator. We develop maximum likelihood estimation to achieve model-based imitation, which involves short-run MCMC sampling from the prior and importance sampling for the posterior. The learned model enables \textit{decision-making as inference}: model-free policy execution is equivalent to prior sampling, model-based planning is posterior sampling initialized from the policy. We demonstrate the efficacy of the proposed method in a prototypical path planning task with non-Markovian constraints and show that the learned model exhibits strong performances in challenging domains from the MuJoCo suite.


LFTK: Handcrafted Features in Computational Linguistics

arXiv.org Artificial Intelligence

Past research has identified a rich set of handcrafted linguistic features that can potentially assist various tasks. However, their extensive number makes it difficult to effectively select and utilize existing handcrafted features. Coupled with the problem of inconsistent implementation across research works, there has been no categorization scheme or generally-accepted feature names. This creates unwanted confusion. Also, most existing handcrafted feature extraction libraries are not open-source or not actively maintained. As a result, a researcher often has to build such an extraction system from the ground up. We collect and categorize more than 220 popular handcrafted features grounded on past literature. Then, we conduct a correlation analysis study on several task-specific datasets and report the potential use cases of each feature. Lastly, we devise a multilingual handcrafted linguistic feature extraction system in a systematically expandable manner. We open-source our system for public access to a rich set of pre-implemented handcrafted features. Our system is coined LFTK and is the largest of its kind. Find it at github.com/brucewlee/lftk.